Table of Contents
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Entertainment Computing - ICEC 2012 Marc Herrlich, Rainer Malaka, Maic Masuch (Eds.)
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Front Matter |
Storytelling
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Social Interaction for Interactive Storytelling Edirlei Lima, Bruno Feijó, Cesar Pozzer, Angelo Ciarlini, Simone Barbosa, Antonio Furtado, Fabio Silva |
1-15 |
Gaming after Dark Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi |
16-29 |
Information-Gathering Events in Story Plots Fabio Silva, Antonio Furtado, Angelo Ciarlini, Cesar Pozzer, Bruno Feijó, Edirlei Lima |
30-44 |
Design and Evaluation of Parametrizable Multi-genre Game Mechanics Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka |
45-52 |
Serious Games (Learning and Training)
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A Virtual Training Tool for Giving Talks Oswald Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit Stetina |
53-66 |
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process Vít Šisler, Cyril Brom, Jaroslav Cuhra, Kamil Činátl, Jakub Gemrot |
67-74 |
Self and Identity
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Cognitive Processes Involved in Video Game Identification Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer |
75-84 |
An Annotation Scheme for Social Interaction in Digital Playgrounds Alejandro Moreno, Robby Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen |
85-99 |
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher Xuan Wang, Eng Khoo, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu |
100-113 |
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games David Conroy, Peta Wyeth, Daniel Johnson |
114-121 |
Interactive Performance
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AR Paint: A Fusion System of a Paint Tool and AR Jihye Hong, J. Ryu, Hyun Yang, Suwon Lee, Jinki Jung |
122-129 |
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier, Firaz Peer |
130-143 |
Mixed Reality and 3D Worlds
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Follow the Grass: A Smart Material Interactive Pervasive Display Andrea Minuto, Gijs Huisman, Anton Nijholt |
144-157 |
The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems Aljosha Demeulemeester, Katriina Kilpi, Shirley Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Walle |
158-171 |
Playing with the Weather Sofia Reis, Nuno Correia |
172-184 |
fAARS: A Platform for Location-Aware Trans-reality Games Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis |
185-192 |
Serious Games (Health and Social)
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How to Analyse Therapeutic Games: The Player / Game / Therapy Model Stéphanie Mader, Stéphane Natkin, Guillaume Levieux |
193-206 |
Game-Based Trust Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada |
207-220 |
Design of Tangible Games for Children Undergoing Occupational and Physical Therapy Robby Delden, Pauline Aarts, Betsy Dijk |
221-234 |
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games Kathrin Gerling, Frank Schulte, Jan Smeddinck, Maic Masuch |
235-242 |
Player Experience
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The Effect of Closely-Coupled Interaction on Player Experience in Casual Games Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx |
243-255 |
Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food Jun Wei, Ryohei Nakatsu |
256-269 |
A Method for Measuring the Creative Potential of Computer Games Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy |
270-283 |
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game David Milam, Magy El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan |
284-291 |
Tools and Methods I
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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects Thales Sabino, Paulo Andrade, Esteban Gonzales Clua, Anselmo Montenegro, Paulo Pagliosa |
292-305 |
Tools and Methods II
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A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations Luiz Santos, Esteban Gonzales Clua, Flávia Bernardini |
306-317 |
Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments Sven Seele, Rainer Herpers, Christian Bauckhage |
318-325 |
Out of Context Augmented Navfields: Designing Crowd Choreographies Guillaume Levieux, Stéphane Natkin, Alexandre Topol |
326-332 |
Priority Level Planning in Kriegspiel Paolo Ciancarini, Andrea Gasparro |
333-340 |
Writing Real-Time .Net Games in Casanova Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi |
341-348 |
User Interface
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An Analysis of Player Strategies and Performance in Audio Puzzles Jaime Carvalho, Luís Duarte, Luís Carriço |
349-362 |
Cell Phone Puppets: Turning Mobile Phones into Performing Objects Michael Nitsche, Sanjeev Nayak |
363-372 |
Brain-Computer Interface Games: Towards a Framework Hayrettin Gürkök, Anton Nijholt, Mannes Poel |
373-380 |
Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops Lorenz Barnkow, Kai Luck |
381-388 |
Posters
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? Cyril Brom, Edita Bromová, Martin Pergel |
389-392 |
Player Control in a Real-Time Mobile Augmented Reality Game Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka |
393-396 |
Evolution of GameBots Project Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom |
397-400 |
A Framework for Usability Evaluation of Mobile Mixed Reality Games Charley Gielkens, Richard Wetzel |
401-404 |
Therapeutic Presence - Virtual Illusions for Neurorehabilitation Thomas Schüler |
405-408 |
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation Fausto Mourato, Manuel Santos, Fernando Birra |
409-412 |
Web-Based Graphic Environment to Support Programming in the Beginning Learning Process Carlos Costa, Manuela Aparicio, Carlos Cordeiro |
413-416 |
Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA Keigo Tada, Ryosuke Yamanishi, Shohei Kato |
417-420 |
Value-Based Design for Gamifying Daily Activities Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova |
421-424 |
Real Story Interaction: The Role of Global Agency in Interactive Storytelling Christian Roth, Ivar Vermeulen |
425-428 |
Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients Sandra Siegel, Jan Smeddinck |
429-432 |
The Influence of Music on Player Performance in Exergames for Parkinson’s Patients Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich |
433-436 |
The Soundtrack Of Your Life Oliver Kierepka, Constantin Brosda, Christian Geiger |
437-440 |
Mobile Gaming with Indirect Sensor Control Daniel Böhrs, Dirk Wenig, Rainer Malaka |
441-444 |
Heuristics for Social Games with a Purpose Aneta Takhtamysheva, Tim Decker |
445-448 |
Serious Questions in Playful Questionnaires Aneta Takhtamysheva, Jan Smeddinck |
449-452 |
Demonstrations
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Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour Michaela Buchtová |
453-456 |
Emotional Interaction with Surfaces - Works of Design and Computing Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt |
457-460 |
The Empathy Machine David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran |
461-464 |
Blending Real and Virtual Worlds Using Self-reflection and Fiducials Martin Fischbach, Dennis Wiebusch, Marc Latoschik, Gerd Bruder, Frank Steinicke |
465-468 |
The Animation Loop Station: Near Real-Time Animation Production Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka |
469-472 |
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices Kolja Lubitz, Markus Krause |
473-475 |
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training Tom Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx |
476-479 |
Industry Demonstration
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HTML5 – Chances and Pitfalls Steffen Hees, Felix Faber |
480-481 |
Doctoral Consortium
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A Framework Concept for Emotion Enriched Interfaces Arne Bernin |
482-485 |
Expanding the Magic Circle in Pervasive Casual Play Sofia Reis |
486-489 |
Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder Pongpanote Gongsook |
490-493 |
Co-located Event
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SGDA2012 Jannicke Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira |
494-495 |
Harnessing Collective Intelligence with Games
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GCI 2012 Harnessing Collective Intelligence with Games Markus Krause, Roberta Cuel, Maja Vukovic |
496-499 |
Game Development and Model-Driven Software Development
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2nd Workshop on Game Development and Model-Driven Software Development Robert Walter, Maic Masuch, Mathias Funk |
500-503 |
PULP Scription: A DSL for Mobile HTML5 Game Applications Mathias Funk, Matthias Rauterberg |
504-510 |
MDSD for Games with Eclipse Modeling Technologies Steve Robenalt |
511-517 |
A Feature-Based Environment for Digital Games Victor Sarinho, Antônio Apolinário, Eduardo Almeida |
518-523 |
Automating the Implementation of Games Based on Model-Driven Authoring Environments Christos Karamanos, Nikitas Sgouros |
524-529 |
Game Developers Need Lua AiR Static Analysis Of Lua Using Interface Models Paul Klint, L. Roosendaal, R. Van Rozen |
530-535 |
Future Trends in Game Authoring Tools Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz |
536-541 |
The Effectiveness and Efficiency of Model Driven Game Design Joris Dormans |
542-548 |
Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real
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Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst |
549-552 |
“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum Konstantinos Mikalef, Michail Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri |
553-561 |
Mobile Application for Noise Pollution Monitoring through Gamification Techniques Irene Martí, Luis Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta |
562-571 |
AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response Joel Fischer, Wenchao Jiang, Stuart Moran |
572-577 |
A Ubiquitous Solution for Location-Aware Games André Pinto, António Coelho, Hugo Silva |
578-583 |
Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
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Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming Rod Mccall, Lynne Baillie, Franziska Boehm, Mike Just |
584-585 |
Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust Vincent Koenig, Franziska Boehm, Rod Mccall |
586-593 |
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion Ian Dunwell |
594-599 |
Cyber Security Games: A New Line of Risk John Blythe, Lynne Coventry |
600-603 |
Tutorial
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Open Source Software for Entertainment Letizia Jaccheri, Michail Giannakos |
604-607 |