Therapeutic Presence - Virtual Illusions for Neurorehabilitation
Abstract
The poster presents a project in which a computer game for neuro-rehabilitation is developed and its application explored. The development is based on the principles of mirror therapy and draws on recent findings in research on the concept of presence. Specifically, it is assumed that artistic virtual environments (VE) induce high presence experiences and thus enhance the treatment of neurologic diseases.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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