Mobile Gaming with Indirect Sensor Control - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

Mobile Gaming with Indirect Sensor Control

Abstract

The rapid growth of the mobile gaming market and the steadily improved hardware of mobile phones enable developers to create complex and extensive 3D games on mobile phones. While most current casual games have simple interfaces with few buttons, 3D games require new control interfaces to providing sufficient control options without limiting the field of view on the screen. This is important to improve the user experience. Within this work new ideas based on the use of the accelerometer as indirect control mechanism are presented. The accelerometer is used to switch between different interaction layers, which are also different game views for the player. Combined with this concept a buttonless touch area interface is used. We are planning to evaluate the ideas with a 3D game prototype running on Android devices.
Fichier principal
Vignette du fichier
978-3-642-33542-6_48_Chapter.pdf (1.08 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01556136 , version 1 (04-07-2017)

Licence

Attribution

Identifiers

Cite

Daniel Böhrs, Dirk Wenig, Rainer Malaka. Mobile Gaming with Indirect Sensor Control. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩. ⟨hal-01556136⟩
114 View
69 Download

Altmetric

Share

Gmail Facebook X LinkedIn More