HTML5 – Chances and Pitfalls - Entertainment Computing - ICEC 2012
Conference Papers Year : 2012

HTML5 – Chances and Pitfalls

Steffen Hees
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  • PersonId : 1011719
Felix Faber
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  • PersonId : 1011720

Abstract

HTML5 is set to become the next standard in web applications, a key technology for the years to come. With its ability to handle multimedia and graphical content without the use of external plugins or APIs, it will play a crucial role in creating cross-platform content for both desktop- and mobile devices. Creating browser games using HTML5 is the logical next step on the evolutionary ladder of game development.Realizing this potential, Hamburg-based game developer Bytro Labs has shifted all its resources toward developing their games in HTML5, incorporating the improved performance for complex graphics and the real-time aspect of communication between the player and the game. In the development of their newest game, they are not only creating a game fit for the future but they have been putting the new technology to the test.
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hal-01556149 , version 1 (04-07-2017)

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Steffen Hees, Felix Faber. HTML5 – Chances and Pitfalls. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.480-481, ⟨10.1007/978-3-642-33542-6_58⟩. ⟨hal-01556149⟩
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