Heuristics for Social Games with a Purpose - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

Heuristics for Social Games with a Purpose

Aneta Takhtamysheva
  • Function : Author
  • PersonId : 1011635
Tim Decker
  • Function : Author
  • PersonId : 1011636

Abstract

Current project introduces a prototype of a game with a purpose constructed using heuristics of social game genre to attract long-term player involvement, and user content generation, to meet the constrains of time and budget.
Fichier principal
Vignette du fichier
978-3-642-33542-6_49_Chapter.pdf (30.69 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01556110 , version 1 (04-07-2017)

Licence

Attribution

Identifiers

Cite

Aneta Takhtamysheva, Tim Decker. Heuristics for Social Games with a Purpose. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩. ⟨hal-01556110⟩
51 View
83 Download

Altmetric

Share

Gmail Facebook X LinkedIn More