Value-Based Design for Gamifying Daily Activities
Abstract
Computing technologies allow us to gamify our daily activities by embedding computers in our environments. In this paper, we propose a value-based gamification framework for increasing intrinsic motivation in our daily life. We introduce five values and a conceptual framework based on these values. Then, as an example we show how the values are used in Augmented Trading Card Game during its design.
Domains
Computer Science [cs]Origin | Files produced by the author(s) |
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