Player Control in a Real-Time Mobile Augmented Reality Game - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

Player Control in a Real-Time Mobile Augmented Reality Game

Abstract

Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for ‘pure’ VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.
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hal-01556179 , version 1 (04-07-2017)

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Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, et al.. Player Control in a Real-Time Mobile Augmented Reality Game. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩. ⟨hal-01556179⟩
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