Design and Evaluation of Parametrizable Multi-genre Game Mechanics - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

Design and Evaluation of Parametrizable Multi-genre Game Mechanics

Abstract

Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres.
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hal-01556140 , version 1 (04-07-2017)

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Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, et al.. Design and Evaluation of Parametrizable Multi-genre Game Mechanics. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.45-52, ⟨10.1007/978-3-642-33542-6_4⟩. ⟨hal-01556140⟩
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