Automating the Implementation of Games Based on Model-Driven Authoring Environments - Entertainment Computing - ICEC 2012
Conference Papers Year : 2012

Automating the Implementation of Games Based on Model-Driven Authoring Environments

Christos Karamanos
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Nikitas M. Sgouros
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Abstract

In recent years the emergence of multiple game platforms (e.g., mobile, specialized consoles, PC) along with the rising interest in game creation by users with limited technical background calls for the development of high level authoring environments that base the creation process on abstract game models and automate their implementation. This paper describes our research towards the creation of such a development and execution environment that incorporates a graphical authoring environment based on an abstract model of common action RPG games along with a 3-D rendering client that automatically translates the resulting game into an OpenGL ES implementation.
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Dates and versions

hal-01556138 , version 1 (04-07-2017)

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Christos Karamanos, Nikitas M. Sgouros. Automating the Implementation of Games Based on Model-Driven Authoring Environments. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.524-529, ⟨10.1007/978-3-642-33542-6_68⟩. ⟨hal-01556138⟩
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