Spotting the Difference: Identifying Player Opponent Preferences in FPS Games - Entertainment Computing - ICEC 2012
Conference Papers Year : 2012

Spotting the Difference: Identifying Player Opponent Preferences in FPS Games

David Conroy
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Peta Wyeth
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Daniel Johnson
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Abstract

This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.
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hal-01556133 , version 1 (04-07-2017)

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David Conroy, Peta Wyeth, Daniel Johnson. Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩. ⟨hal-01556133⟩
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