Writing Real-Time .Net Games in Casanova - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

Writing Real-Time .Net Games in Casanova

Giuseppe Maggiore
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  • PersonId : 1011713
Pieter Spronck
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  • PersonId : 1011714
Renzo Orsini
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  • PersonId : 1011715
Michele Bugliesi
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  • PersonId : 1011716
Enrico Steffinlongo
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Mohamed Abbadi
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Abstract

In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.
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hal-01556148 , version 1 (04-07-2017)

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Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, et al.. Writing Real-Time .Net Games in Casanova. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.341-348, ⟨10.1007/978-3-642-33542-6_30⟩. ⟨hal-01556148⟩
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