Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation - Entertainment Computing - ICEC 2012 Access content directly
Conference Papers Year : 2012

Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation

Abstract

This article presents an overview over our system for the creation of platform game levels. It consists of a framework with a generic and flexible approach that integrates most of the concepts that can be found in this type of games. In addition, some procedural techniques are employed allowing automatic level generation, dynamic difficulty adjustment, optional content creation and item gathering or triggering related challenges. The system can be extended by adding new plugins to support other games or generation algorithms.
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hal-01556116 , version 1 (04-07-2017)

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Fausto Mourato, Manuel Santos, Fernando Birra. Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.409-412, ⟨10.1007/978-3-642-33542-6_40⟩. ⟨hal-01556116⟩
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