Blending Real and Virtual Worlds Using Self-reflection and Fiducials - Entertainment Computing - ICEC 2012
Conference Papers Year : 2012

Blending Real and Virtual Worlds Using Self-reflection and Fiducials

Martin Fischbach
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Gerd Bruder
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Frank Steinicke
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Abstract

This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible object interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.
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Dates and versions

hal-01556142 , version 1 (04-07-2017)

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Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke. Blending Real and Virtual Worlds Using Self-reflection and Fiducials. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.465-468, ⟨10.1007/978-3-642-33542-6_54⟩. ⟨hal-01556142⟩
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