Table of Contents
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Entertainment Computing - ICEC 2010 Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han |
Front Matter |
Long Papers
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New Interfaces and Entertainment Robots
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Baby Robot "YOTARO Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino |
1-8 |
A Card Playing Humanoid for Understanding Socio-emotional Interaction Min-Gyu Kim, Kenji Suzuki |
9-19 |
DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels |
20-31 |
Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition Chris Wang, Zhiduo Liu, Sidney Fels |
32-42 |
User Interfaces
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Onomatopen: Painting Using Onomatopoeia Keisuke Kambara, Koji Tsukada |
43-54 |
Helping Hands: Designing Video Games with Interpersonal Touch Interaction Cody Watts, Ehud Sharlin, Peter Woytiuk |
55-66 |
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience Doyun Park, Ji-Hyun Lee |
67-78 |
Serious Games and Collaborative Interaction
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The MINWii Project : Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot |
79-90 |
Virtual Team Performance Depends on Distributed Leadership Nico Van Dijk, Joost Broekens |
91-102 |
Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-term Missions Natalia Voynarovskaya, Roman Gorbunov, Emilia Barakova, Rene Ahn, Matthias Rauterberg |
103-114 |
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks Jeroen C. J. Brok, Emilia I. Barakova |
115-126 |
Tools and Networks
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Multiple Page Recognition and Tracking for Augmented Books Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun S. Yang |
127-138 |
Online Scene Modeling for Interactive AR Applications Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun S. Yang |
139-150 |
Unnecessary Image Pair Detection for a Large Scale Reconstruction Jaekwang Lee, Chang-Joon Park |
151-159 |
Online Gaming Traffic Generator for Reproducing Gamer Behavior Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi |
160-170 |
Game Theory and User Studies
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Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen |
171-182 |
Logos, Pathos, and Entertainment Ryohei Nakatsu |
183-192 |
The Video Cube Puzzle: On Investigating Temporal Coordination Eric Yim, William Joseph Gaudet, Sid Fels |
193-204 |
Emotions: The Voice of the Unconscious Matthias Rauterberg |
205-215 |
Short Papers
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Game Theory, User Studies and Story Telling
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Analyzing the Parameters of Prey-Predator Models for Simulation Games Seongdong Kim, Christoph Hoffmann, Varun Ramachandran |
216-223 |
Analyzing Computer Game Narratives Clark Verbrugge, Peng Zhang |
224-231 |
Cultural Computing - How can technology contribute the spiritual aspect of our communication? Naoko Tosa |
232-239 |
Interaction and User Experience
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System and context - on a discernable source of emergent game play and the process-oriented method Barbara Grüter, Mirima Oks, Andreas Lochwitz |
240-247 |
Re-envisioning the Museum Experience: Combining New Technology with Social-Networking Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh |
248-253 |
Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces Nimish Biloria |
254-261 |
Explorations in Player Motivations: Virtual Agents Barbaros Bostan |
262-269 |
Serious Games
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Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 Marc Herrlich, Henrik Holle, Rainer Malaka |
270-277 |
Virtual Blowgun System for Breathing Movement Exercise Peichao Yu, Kazuhito Shiratori, Jun'Ichi Hoshino |
278-285 |
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck |
286-293 |
Event-Based Data Collection Engine for Serious Games Amith Tudur Raghavendra |
294-301 |
Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game Junia C. Anacleto, Johana M. R. Villena, Marcos A. R. Silva, Sidney Fels |
302-307 |
Tools and Methods
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Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights Budianto Tandianus, Henry Johan, Hock Soon Seah |
308-316 |
An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park |
317-325 |
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log Ruck Thawonmas, Tomonori Shuda |
326-333 |
A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors Tsutomu Terada, Kohei Tanaka |
334-341 |
Research on Eclipse Based Media Art Authoring Tool for the Media Artist Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim |
342-349 |
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song |
350-357 |
Choshi Design System from 2D Images Natsuki Takayama, Shubing Meng, Takahashi Hiroki |
358-365 |
Player's model: criteria for a gameplay profile measure Emmanuel Guardiola, Stépane Natkin |
366-371 |
Robots and New Interfaces
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A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction Megumi Masuda, Shohei Kato, Hidenori Itoh |
372-380 |
A Biofeedback Game with Physical Actions Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara |
381-388 |
Dial-based Game Interface with Multi-modal Feedback Wanjoo Park, Laehyun Kim, Hyunchul Cho, Sehyung Park |
389-396 |
Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube Chan-Young Bang, Jin Lee, Hye-Won Jung, Ok-Young Choi, Jong-Il Park |
397-404 |
Entertaining Education: User Friendly Cutting Interface for Digital Textbooks Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim |
405-412 |
Posters
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Affective Interacting Art Youngmi Kim, Jongsoo Choi |
413-415 |
Flexible Harmonic Temporal Structure for Modeling Musical Instrument Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama |
416-418 |
Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems Giovanni Cagalaban, Seoksoo Kim |
419-421 |
Narrative Entertainment System with Tabletop Interface Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'Ichi Hoshino |
422-424 |
Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music Ryosuke Yamanishi, Keisuke Akita, Shohei Kato |
425-427 |
A Study on the Development of Mobile Based SNS-UCC Writing Tool Hae Sun No, Dae Woong Rhee |
428-430 |
Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said |
431-433 |
Multipresence-Enabled Mobile Spatial Audio Interfaces Michael Cohen, Owen Noel Newton Fernando, Adrian David Cheok |
434-436 |
Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu |
437-439 |
Robotic Event Extension Experience David Obdrzalek |
440-442 |
A Sound Engine for Virtual Cities Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger |
443-445 |
NetPot: Easy Meal Enjoyment for Distant Diners Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sid Fels |
446-448 |
Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control Masahide Kuwata, Kunio Sakamoto |
449-451 |
Omni-Directional Display System for Group Activity on Life Review Therapy Tomoyuki Honda, Kunio Sakamoto |
452-455 |
Light-weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator Yuuki Kodama, Kunio Sakamoto |
456-459 |
Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card Masahiro Nishiguchi, Kunio Sakamoto |
460-463 |
Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology Koji Ohmori, Kunio Sakamoto |
464-467 |
Eye Contact Communication System between Mobile Robots Using Invisible Code Display Takeru Furukawa, Kunio Sakamoto |
468-471 |
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience Barbaros Bostan, Tim Marsh |
472-475 |
Remote Context Monitoring of Actions and Behaviors in a Location Through the Usage of 3D Visualization in Real-Time John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian De Los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai, Kazuo Kunieda, Keiji Yamada |
476-478 |
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation Joongho Lee, Won Moon, Kiwon Yeom, Dongwook Yoon, Dong-Young Kim, Junghyun Han, Ji-Hyung Park |
479-481 |
Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn |
482-483 |
Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi |
484-486 |
Smile Like Hollywood Star: Face Components as Game Input Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn |
487-489 |
Study on an Information Processing Model with Psychological Memory for a Kansei Robot Yuta Kita, Masataka Tokumaru, Noriaki Muranaka |
490-492 |
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto |
493-495 |
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru |
496-498 |
Development of Wall Amusements Utilizing Gesture Input Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami |
499-501 |
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka |
502-504 |
Interactive Tabu Search vs. Interactive Genetic Algorithm Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka |
505-507 |
Instant First-Person Posture Estimation Takafumi Serizawa, Yasuyuki Yanagida |
508-510 |
Monitoring User's Brain Activity for a Virtual Coach Bram Van de Laar, Anton Nijholt, Job Zwiers |
511-513 |
Developing Educational and Entertaining Virtual Humans Using Elckerlyc Dennis Reidsma, Herwin Welbergen, Ronald C. Paul, Bram Van de Laar, Anton Nijholt |
514-517 |