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Entertainment Computing - ICEC 2010
Hyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han
Front Matter

Long Papers


New Interfaces and Entertainment Robots


Baby Robot "YOTARO
Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto, Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino
1-8
A Card Playing Humanoid for Understanding Socio-emotional Interaction
Min-Gyu Kim, Kenji Suzuki
9-19
DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing
Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels
20-31
Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition
Chris Wang, Zhiduo Liu, Sidney Fels
32-42

User Interfaces


Onomatopen: Painting Using Onomatopoeia
Keisuke Kambara, Koji Tsukada
43-54
Helping Hands: Designing Video Games with Interpersonal Touch Interaction
Cody Watts, Ehud Sharlin, Peter Woytiuk
55-66
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience
Doyun Park, Ji-Hyun Lee
67-78

Serious Games and Collaborative Interaction


The MINWii Project : Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy
Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot
79-90
Virtual Team Performance Depends on Distributed Leadership
Nico Van Dijk, Joost Broekens
91-102
Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-term Missions
Natalia Voynarovskaya, Roman Gorbunov, Emilia Barakova, Rene Ahn, Matthias Rauterberg
103-114
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
Jeroen C. J. Brok, Emilia I. Barakova
115-126

Tools and Networks


Multiple Page Recognition and Tracking for Augmented Books
Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun S. Yang
127-138
Online Scene Modeling for Interactive AR Applications
Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun S. Yang
139-150
Unnecessary Image Pair Detection for a Large Scale Reconstruction
Jaekwang Lee, Chang-Joon Park
151-159
Online Gaming Traffic Generator for Reproducing Gamer Behavior
Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi
160-170

Game Theory and User Studies


Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression
André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen
171-182
Logos, Pathos, and Entertainment
Ryohei Nakatsu
183-192
The Video Cube Puzzle: On Investigating Temporal Coordination
Eric Yim, William Joseph Gaudet, Sid Fels
193-204
Emotions: The Voice of the Unconscious
Matthias Rauterberg
205-215

Short Papers


Game Theory, User Studies and Story Telling


Analyzing the Parameters of Prey-Predator Models for Simulation Games
Seongdong Kim, Christoph Hoffmann, Varun Ramachandran
216-223
Analyzing Computer Game Narratives
Clark Verbrugge, Peng Zhang
224-231
Cultural Computing - How can technology contribute the spiritual aspect of our communication?
Naoko Tosa
232-239

Interaction and User Experience


System and context - on a discernable source of emergent game play and the process-oriented method
Barbara Grüter, Mirima Oks, Andreas Lochwitz
240-247
Re-envisioning the Museum Experience: Combining New Technology with Social-Networking
Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun-Wei Yeh
248-253
Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces
Nimish Biloria
254-261
Explorations in Player Motivations: Virtual Agents
Barbaros Bostan
262-269

Serious Games


Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360
Marc Herrlich, Henrik Holle, Rainer Malaka
270-277
Virtual Blowgun System for Breathing Movement Exercise
Peichao Yu, Kazuhito Shiratori, Jun'Ichi Hoshino
278-285
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3
Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck
286-293
Event-Based Data Collection Engine for Serious Games
Amith Tudur Raghavendra
294-301
Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game
Junia C. Anacleto, Johana M. R. Villena, Marcos A. R. Silva, Sidney Fels
302-307

Tools and Methods


Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights
Budianto Tandianus, Henry Johan, Hock Soon Seah
308-316
An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process
Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park
317-325
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
Ruck Thawonmas, Tomonori Shuda
326-333
A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors
Tsutomu Terada, Kohei Tanaka
334-341
Research on Eclipse Based Media Art Authoring Tool for the Media Artist
Songlin Piao, Jae-Ho Kwak, Whoi-Yul Kim
342-349
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters
Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song
350-357
Choshi Design System from 2D Images
Natsuki Takayama, Shubing Meng, Takahashi Hiroki
358-365
Player's model: criteria for a gameplay profile measure
Emmanuel Guardiola, Stépane Natkin
366-371

Robots and New Interfaces


A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction
Megumi Masuda, Shohei Kato, Hidenori Itoh
372-380
A Biofeedback Game with Physical Actions
Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara
381-388
Dial-based Game Interface with Multi-modal Feedback
Wanjoo Park, Laehyun Kim, Hyunchul Cho, Sehyung Park
389-396
Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube
Chan-Young Bang, Jin Lee, Hye-Won Jung, Ok-Young Choi, Jong-Il Park
397-404
Entertaining Education: User Friendly Cutting Interface for Digital Textbooks
Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim
405-412

Posters


Affective Interacting Art
Youngmi Kim, Jongsoo Choi
413-415
Flexible Harmonic Temporal Structure for Modeling Musical Instrument
Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama
416-418
Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems
Giovanni Cagalaban, Seoksoo Kim
419-421
Narrative Entertainment System with Tabletop Interface
Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'Ichi Hoshino
422-424
Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music
Ryosuke Yamanishi, Keisuke Akita, Shohei Kato
425-427
A Study on the Development of Mobile Based SNS-UCC Writing Tool
Hae Sun No, Dae Woong Rhee
428-430
Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment
Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said
431-433
Multipresence-Enabled Mobile Spatial Audio Interfaces
Michael Cohen, Owen Noel Newton Fernando, Adrian David Cheok
434-436
Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device
Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu
437-439
Robotic Event Extension Experience
David Obdrzalek
440-442
A Sound Engine for Virtual Cities
Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger
443-445
NetPot: Easy Meal Enjoyment for Distant Diners
Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sid Fels
446-448
Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control
Masahide Kuwata, Kunio Sakamoto
449-451
Omni-Directional Display System for Group Activity on Life Review Therapy
Tomoyuki Honda, Kunio Sakamoto
452-455
Light-weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator
Yuuki Kodama, Kunio Sakamoto
456-459
Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card
Masahiro Nishiguchi, Kunio Sakamoto
460-463
Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology
Koji Ohmori, Kunio Sakamoto
464-467
Eye Contact Communication System between Mobile Robots Using Invisible Code Display
Takeru Furukawa, Kunio Sakamoto
468-471
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
Barbaros Bostan, Tim Marsh
472-475
Remote Context Monitoring of Actions and Behaviors in a Location Through the Usage of 3D Visualization in Real-Time
John Conomikes, Zachary Pacheco, Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian De Los Reyes, Juan Manuel Mendez Villarreal, Takao Shime, Yuki Kamiya, Hideki Kawai, Kazuo Kunieda, Keiji Yamada
476-478
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation
Joongho Lee, Won Moon, Kiwon Yeom, Dongwook Yoon, Dong-Young Kim, Junghyun Han, Ji-Hyung Park
479-481
Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare
Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn
482-483
Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System
Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi
484-486
Smile Like Hollywood Star: Face Components as Game Input
Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn
487-489
Study on an Information Processing Model with Psychological Memory for a Kansei Robot
Yuta Kita, Masataka Tokumaru, Noriaki Muranaka
490-492
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children
Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto
493-495
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters
Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru
496-498
Development of Wall Amusements Utilizing Gesture Input
Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki, Tomoyuki Takami
499-501
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network
Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka
502-504
Interactive Tabu Search vs. Interactive Genetic Algorithm
Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka
505-507
Instant First-Person Posture Estimation
Takafumi Serizawa, Yasuyuki Yanagida
508-510
Monitoring User's Brain Activity for a Virtual Coach
Bram Van de Laar, Anton Nijholt, Job Zwiers
511-513
Developing Educational and Entertaining Virtual Humans Using Elckerlyc
Dennis Reidsma, Herwin Welbergen, Ronald C. Paul, Bram Van de Laar, Anton Nijholt
514-517