Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights
Abstract
We present a real-time GPU caustics rendering
technique in dynamic scenes under multiple directional lights taking
into account light occlusion. Our technique renders caustics cast on
receiver objects as well as volumetric caustics. We precompute caustic
patterns of caustic objects for several directional lights and store
them in caustic images. During the rendering, we interpolate the
precomputed caustic patterns based on a given light direction. One of
the applications of our technique is to render approximate caustics
under environment illumination. To achieve this, we propose an
environment cube map segmentation technique which divides cube maps into
several light regions with each region is represented using one
directional light.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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