Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition
Abstract
This paper presents a novel game design that allows
players to learn how to cast magic spells that combine hand gestures and
speech. This game uses the imperfect recognition performance in speech
and gesture recognition systems to its advantage to make the game
challenging and interesting. Our game uses a Wii remote encased in a
wand and a microphone to track player's gestures and speech which are
then recognized to determine if they have performed the spell correctly.
Visual feedback then provides confirmation of success. Through the game,
players learn to adjust their speaking and movement patterns in order to
meet the requirements of the recognition systems. This effectively
mimics the characteristics of casting spells correctly such that players
are trying to adjust their performance so that an "oracle" recognizes
their speech and movement to have a magical outcome. A user study has
confirmed the validity of the idea and establishes the accuracy required
to create an interesting game based on the theory of channels of
flow.
Origin | Files produced by the author(s) |
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