Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game
Abstract
We describe a computer-supported game authoring
system for educators to co-author a game to help teaching sensitive
content, specifically sex education. Our approach provides educators the
ability to co-author the game to tailor it to the class based on a
computer-supported interface that draws upon a large, cultural database.
By targeting the game to the culture of the students, they feel their
values, beliefs and vocabulary are being considered in the game,
providing better comprehension of the content, leading to stronger
learning engagement that is helpful for highly charged, sometimes
uncomfortable and sensitive material such as sex. We studied our design
in the classroom and observed that giving educators co-authorship of the
game helps them adopt using online games.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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