A Biofeedback Game with Physical Actions
Abstract
We developed a biofeedback game in which players can
take other physical actions besides simply "relaxing". We used the skin
conductance response for sensing a player's surge of excitement and
penalized players when they did not attack enemies in situations because
they were not calm enough to meet the biofeedback threshold. We
conducted a subjective experiment to to see whether people found the
game enjoyable. Most participants felt the game was
enjoyable.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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