Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System - Entertainment Computing - ICEC 2010 Access content directly
Conference Papers Year : 2010

Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System

Abstract

A new high-speed manipulation model for a group of individual bodies (GIB) such as sand and lava is proposed in this paper. One of the goals of this research is to use it for applications such as home VR cooking systems for representing eg. a mass of fried rice. In this model, GIB is represented as a height field. Variation in the height field represents movement of the GIB. Transformation of GIB in wide spaces which is beyond adjacent grids is considered. GIB is treated as one object, which means that calculation is done efficiently on one object. Transformation of GIB is calculated quickly. Interactivity has a priority over correct movement of GIB in this model.
Fichier principal
Vignette du fichier
icec2010-4.pdf (894.67 Ko) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01055594 , version 1 (13-08-2014)

Licence

Attribution

Identifiers

Cite

Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi. Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System. 9th International Conference on Entertainment Computing (ICEC), Sep 2010, Seoul, South Korea. pp.484-486, ⟨10.1007/978-3-642-15399-0_67⟩. ⟨hal-01055594⟩
62 View
80 Download

Altmetric

Share

Gmail Facebook X LinkedIn More