Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System
Abstract
A new high-speed manipulation model for a group of
individual bodies (GIB) such as sand and lava is proposed in this paper.
One of the goals of this research is to use it for applications such as
home VR cooking systems for representing eg. a mass of fried rice. In
this model, GIB is represented as a height field. Variation in the
height field represents movement of the GIB. Transformation of GIB in
wide spaces which is beyond adjacent grids is considered. GIB is treated
as one object, which means that calculation is done efficiently on one
object. Transformation of GIB is calculated quickly. Interactivity has a
priority over correct movement of GIB in this model.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
---|
Loading...