Helping Hands: Designing Video Games with Interpersonal Touch Interaction
Abstract
Increasingly, the movements of players' physical
bodies are being used as a method of controlling and playing video
games. This trend is evidenced by the recent development of
interpersonal touch-based games; multiplayer games which players control
by physically touching their partners. Although a small number of
interpersonal touch-based games have recently been designed, the best
practices for creating video games based on this unconventional
interaction technique remain poorly explored and understood. In this
paper, we provide an overview of interpersonal touch interaction in
video games and present a set of design heuristics for the effective use
of interpersonal touch interaction in video games. We then use these
heuristics to analyze three current interpersonal touch-based games in
order to show how these heuristics reflect on the current state of the
art. Finally, we present our vision for the future of this interaction
modality in video games.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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