Explorations in Player Motivations: Virtual Agents
Abstract
Creating believable agents with personality is a
popular research area in game studies but academic research in this area
usually focuses on one facet of personality - for example, only on moods
or character traits. The present study proposes a motivational framework
to predict goal-directed behaviour of virtual agents in a computer game
and explores the opportunities of using personality inventories based on
the same motivational framework to design virtual agents with
personality. This article claims that motivation to reach a goal is
influenced by psychological needs which are represented with an equation
that determines the strength of a character's motivational force. The
framework represented by this study takes into account psychological
needs and their interrelations for analyzing choices of virtual agents
in a computer game.
Origin | Files produced by the author(s) |
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