A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors
Abstract
Multimedia interactive contents that can be
controlled by user's motion attract a great deal of attention especially
in entertainment such as gesture-based games. A system that provides
such interactive contents detects the human motions using several
body-worn sensors. To develop such a system, the contents creator must
have enough knowledge about various sensors. In addition, since sensors
and contents are deeply associated in contents, it is difficult to
change/add sensors for such contents. In this paper, we propose a
framework that helps contents creators who do not have enough knowledge
on sensors. In our framework, an interactive content is divided into two
layers; sensor management layer and content layer. We confirmed that
creators can create interactive contents easier with our
framework.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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