Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children
Abstract
In this study, we redesign and develop a new digital
sugoroku game based on the phenomenon of vegetation succession. A
practical evaluation in an elementary school that consisted of game play
and fieldwork activity was conducted. The results of the evaluation
showed that the game was effective in stimulating the interest of the
students who participated in the game, and was able to support their
learning in a joyful way.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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