Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3
Abstract
This paper demonstrates how an existing game
technology as a component off-the-shelf can be used as a basis to build
a serious game for assistive technology for disabled people.Using the
example of a virtual electric wheelchair simulator, we present how to
use a computer game physics engine to achieve a realistic simulation of
driving an electric wheelchair in a virtual environment. Focus of the
paper is the conversion of driving characteristics of prevalently used
electric wheelchairs into the virtual physics system of the used
computer game engine. The used parameters are systematically balanced
between the virtual and the real world to evaluate the realism of the
driving characteristics of an electric wheelchair using the integrated
physics simulation of the Unreal Engine 3.
Origin | Files produced by the author(s) |
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