Event-Based Data Collection Engine for Serious Games
Abstract
Games with a purpose other than entertainment can be
called Serious Games. In this paper, we describe a generic event-based
Data Collection Engine (DCE) that has been developed for Serious Games
on the Unity Game Engine. Further, we describe a framework that allows
for the manipulation and feedback of the collected data back into the
game in real-time. The player experiences the visuals, sounds and the
game itself that is streamed over the web. The player engages with an
enriching, multimedia experience allowing him/her to be immersed in the
game. By suitably designing the serious game we could determine the
behavior of the player in real world under the given scenario or other
scenarios. The DCE is optimized to collect relevant data streamed online
without affecting the performance of the game. Also, the DCE is highly
flexible and can be setup to collect data for any game developed on the
Unity Engine.
Domains
Digital Libraries [cs.DL]Origin | Files produced by the author(s) |
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