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fAARS: A Platform for Location-Aware Trans-reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.185-192, ⟨10.1007/978-3-642-33542-6_16⟩
Conference papers
hal-01556160v1
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2nd Workshop on Game Development and Model-Driven Software Development11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.500-503, ⟨10.1007/978-3-642-33542-6_64⟩
Conference papers
hal-01556120v1
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A Method for Measuring the Creative Potential of Computer Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.270-283, ⟨10.1007/978-3-642-33542-6_23⟩
Conference papers
hal-01556135v1
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Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.490-493, ⟨10.1007/978-3-642-33542-6_61⟩
Conference papers
hal-01556124v1
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How to Analyse Therapeutic Games: The Player / Game / Therapy ModelEntertainment Computing - ICEC 2012, Sep 2012, Bremen, Germany. pp.193-206, ⟨10.1007/978-3-642-33542-6_17⟩
Conference papers
hal-01126207v1
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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.284-291, ⟨10.1007/978-3-642-33542-6_24⟩
Conference papers
hal-01556111v1
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Game Developers Need Lua AiRICEC 2012 - 11th International Confernece on Entertainment Computing, Sep 2012, Bremen, Germany. pp.530-535, ⟨10.1007/978-3-642-33542-6_69⟩
Conference papers
hal-00758607v1
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Mobile Gaming with Indirect Sensor Control11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩
Conference papers
hal-01556136v1
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Writing Real-Time .Net Games in Casanova11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.341-348, ⟨10.1007/978-3-642-33542-6_30⟩
Conference papers
hal-01556148v1
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Design and Evaluation of Parametrizable Multi-genre Game Mechanics11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.45-52, ⟨10.1007/978-3-642-33542-6_4⟩
Conference papers
hal-01556140v1
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The Effect of Closely-Coupled Interaction on Player Experience in Casual Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.243-255, ⟨10.1007/978-3-642-33542-6_21⟩
Conference papers
hal-01556174v1
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A Feature-Based Environment for Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.518-523, ⟨10.1007/978-3-642-33542-6_67⟩
Conference papers
hal-01556137v1
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Future Trends in Game Authoring Tools11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.536-541, ⟨10.1007/978-3-642-33542-6_70⟩
Conference papers
hal-01556141v1
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Playing with the Weather11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.172-184, ⟨10.1007/978-3-642-33542-6_15⟩
Conference papers
hal-01556119v1
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Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.586-593, ⟨10.1007/978-3-642-33542-6_78⟩
Conference papers
hal-01556169v1
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Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.235-242, ⟨10.1007/978-3-642-33542-6_20⟩
Conference papers
hal-01556159v1
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