%0 Conference Proceedings %T Design and Evaluation of Parametrizable Multi-genre Game Mechanics %+ TZI Digital Media Group %+ Interaction and Space [Bremen] %A Apken, Daniel %A Landwehr, Hendrik %A Herrlich, Marc %A Krause, Markus %A Paul, Dennis %A Malaka, Rainer %Z Part 1: Storytelling %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 45-52 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_4 %K multi-genre games %K genre blending %K parametrizable game mechanics %K game mashups %Z Computer Science [cs]Conference papers %X Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556140/document %2 https://inria.hal.science/hal-01556140/file/978-3-642-33542-6_4_Chapter.pdf %L hal-01556140 %U https://inria.hal.science/hal-01556140 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522