%0 Conference Proceedings %T A Feature-Based Environment for Digital Games %+ DEXA, laboratory %+ Universidade Federal da Bahia (UFBA) %+ Reuse in Software Engineering (RISE) %A Sarinho, Victor, T. %A Apolinário, Antônio, L. %A Almeida, Eduardo, S. %Z Part 17: Game Development and Model-Driven Software Development %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 518-523 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_67 %K Digital game domain %K game features %K OOFM %K FEnDiGa %Z Computer Science [cs]Conference papers %X Digital games can be considered as an important software development area in our society. This paper proposes the Object Oriented Feature Modeling (OOFM) usage in the digital game domain. It aims to represent and manipulate distinct game features, defined by NESI and GDS models, in a parameterized and hierarchical way. As a result, a Feature-based Environment for Digital Games (FEnDiGa) is provided, a product line platform able to integrate and adapt represented game features in different types of available game engines. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556137/document %2 https://inria.hal.science/hal-01556137/file/978-3-642-33542-6_67_Chapter.pdf %L hal-01556137 %U https://inria.hal.science/hal-01556137 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522