%0 Conference Proceedings %T A Method for Measuring the Creative Potential of Computer Games %+ School of Electrical Engineering and Computer Science [Brisbane] %A Inchamnan, Wilawan %A Wyeth, Peta %A Johnson, Daniel %A Conroy, David %Z Part 7: Player Experience %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 270-283 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_23 %K Creative measurement %K Task motivation %K Domain-relevant skill %K Creativity-relevant skill %K Behavioral assessment %K Creative potential %K Computer game %Z Computer Science [cs]Conference papers %X This paper describes a method for measuring the creative potential of computer games. The research approach applies a behavioral and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative potential is measured by examining task motivation and domain-relevant and creativity-relevant skills. This paper focuses on the reliability of the factors used for measurement, determining those factors that are more strongly related to creativity. The findings show that creative potential may be determined by examining the relationship between skills required and the effect of intrinsic motivation within game play activities. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556135/document %2 https://inria.hal.science/hal-01556135/file/978-3-642-33542-6_23_Chapter.pdf %L hal-01556135 %U https://inria.hal.science/hal-01556135 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522