%0 Conference Proceedings %T Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust %+ EMACS research unit %+ Interdisciplinary Centre for Security, Reliability and Trust [Luxembourg] (SnT) %+ University of Luxembourg [Luxembourg] %A Koenig, Vincent %A Boehm, Franziska %A Mccall, Rod %Z Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 586-593 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_78 %K ethics %K privacy %K trust %K game %K car %K traffic %Z Computer Science [cs]Conference papers %X The following paper presents a review of the ethical, privacy and trust aspects relating to pervasive gaming in particular within the domain of traffic congestion. The paper deals explicitly with the challenges involved that fall between the gaps standard ethical practice and scientific research when studies comprise of those in the lab (where collection and use is heavily controlled) and those which take place in the wild where there is the requirement to share data possibly with external parties. Also where the nature of such work is at the borders of the concept of traditional study and a commercial running prototype. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556169/document %2 https://inria.hal.science/hal-01556169/file/978-3-642-33542-6_78_Chapter.pdf %L hal-01556169 %U https://inria.hal.science/hal-01556169 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522