%0 Conference Proceedings %T 2nd Workshop on Game Development and Model-Driven Software Development %+ Entertainment Computing Group %+ Department of Industrial Design [Eindhoven] %A Walter, Robert %A Masuch, Maic %A Funk, Mathias %Z Part 17: Game Development and Model-Driven Software Development %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 500-503 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_64 %K Prototyping %K Tooling %K Game Authoring %K Game Modeling %K Domain-Specific Languages %K Model-Driven Software Development %K Game Development %Z Computer Science [cs]Conference papers %X Succeeding the 1st Workshop on GD&MDSD at last year’s ICEC, this event continues the exchange of both novices and experts in the fields of game development and model-driven software development (MDSD). The overall goal is to further consolidate a platform for researchers and professionals who are interested in the topics of modeling, domain-driven design, and domain-specific languages in the context of game development. This year, we want to focus on future requirements in game design and development and how they can be addressed by MDSD techniques. The workshop covers questions like “how can game design benefit from the language engineering process?”, “what are the pros and cons of visual and textual modeling languages?”, and “how can model-to-model and model-to-text transformations be used to streamline game development workflows?”. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556120/document %2 https://inria.hal.science/hal-01556120/file/978-3-642-33542-6_64_Chapter.pdf %L hal-01556120 %U https://inria.hal.science/hal-01556120 %~ LORIA2 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522