%0 Conference Proceedings %T Writing Real-Time .Net Games in Casanova %+ DAIS - Computer Science %+ Tilburg Center for Creative Computing %A Maggiore, Giuseppe %A Spronck, Pieter %A Orsini, Renzo %A Bugliesi, Michele %A Steffinlongo, Enrico %A Abbadi, Mohamed %Z Part 9: Tools and Methods II %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 341-348 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_30 %K Game development %K Casanova %K databases %K languages %K functional programming %K F# %Z Computer Science [cs]Conference papers %X In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556148/document %2 https://inria.hal.science/hal-01556148/file/978-3-642-33542-6_30_Chapter.pdf %L hal-01556148 %U https://inria.hal.science/hal-01556148 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522