%0 Conference Proceedings %T Mobile Gaming with Indirect Sensor Control %+ TZI Digital Media Group %A Böhrs, Daniel %A Wenig, Dirk %A Malaka, Rainer %Z Part 11: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 441-444 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_48 %K labyrinth game %K mobile devices %K sensors %K mobile gaming %Z Computer Science [cs]Conference papers %X The rapid growth of the mobile gaming market and the steadily improved hardware of mobile phones enable developers to create complex and extensive 3D games on mobile phones. While most current casual games have simple interfaces with few buttons, 3D games require new control interfaces to providing sufficient control options without limiting the field of view on the screen. This is important to improve the user experience. Within this work new ideas based on the use of the accelerometer as indirect control mechanism are presented. The accelerometer is used to switch between different interaction layers, which are also different game views for the player. Combined with this concept a buttonless touch area interface is used. We are planning to evaluate the ideas with a 3D game prototype running on Android devices. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556136/document %2 https://inria.hal.science/hal-01556136/file/978-3-642-33542-6_48_Chapter.pdf %L hal-01556136 %U https://inria.hal.science/hal-01556136 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522