%0 Conference Proceedings %T Future Trends in Game Authoring Tools %+ Multimedia Communications Lab [Darmstadt] (KOM) %A Mehm, Florian %A Reuter, Christian %A Göbel, Stefan %A Steinmetz, Ralf %Z Part 17: Game Development and Model-Driven Software Development %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 536-541 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_70 %K Authoring Tool %K Procedural Content Generation %K Domain-Specific Language %K Multiplayer %K In-Game Editing %Z Computer Science [cs]Conference papers %X Authoring Tools for digital games are used to create games from scratch, integrate content and game mechanics easily and can assist in a multitude of ways in the production chain of a game. For example, they can allow non-programmers to work on the game logic by means of domain-specific or visual programming languages, increase the collaboration between team members by integrating computer-supported collaborative work techniques, assist in catching errors in the game by model checking and offer publishing to multiple platforms by saving games in an intermediate format which can be run on various systems. This already interesting and viable approach can be extended in a number of ways which we exemplify in this position paper to indicate possible future directions for game authoring tools. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556141/document %2 https://inria.hal.science/hal-01556141/file/978-3-642-33542-6_70_Chapter.pdf %L hal-01556141 %U https://inria.hal.science/hal-01556141 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522