%0 Conference Proceedings %T fAARS: A Platform for Location-Aware Trans-reality Games %+ Computing Science Department [Edmonton] %A Gutierrez, Lucio %A Stroulia, Eleni %A Nikolaidis, Ioanis %Z Part 5: Mixed Reality and 3D Worlds %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 185-192 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_16 %K Game platform %K trans-reality games %K virtual worlds %K mobile games %Z Computer Science [cs]Conference papers %X Users today can easily and intuitively record their real-world experiences through mobile devices, and commodity virtual worlds enable users from around the world to socialize in the context of realistic environments where they simulate real-world activities. This synergy of technological advances makes the design and implementation of trans-reality games, blending the boundaries of the real and virtual worlds, a compelling software-engineering problem. In this paper, we describe fAARS, a platform for developing and deploying trans-reality games that cut across the real and parallel virtual worlds, offering users a range of game-play modalities. We place fAARS in the context of recent related work, and we demonstrate its capabilities by discussing two different games developed on it, one with three different variants. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556160/document %2 https://inria.hal.science/hal-01556160/file/978-3-642-33542-6_16_Chapter.pdf %L hal-01556160 %U https://inria.hal.science/hal-01556160 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522