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A Virtual Training Tool for Giving Talks11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.53-66, ⟨10.1007/978-3-642-33542-6_5⟩
Conference papers
hal-01556125v1
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The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.158-171, ⟨10.1007/978-3-642-33542-6_14⟩
Conference papers
hal-01556163v1
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Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.318-325, ⟨10.1007/978-3-642-33542-6_27⟩
Conference papers
hal-01556157v1
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fAARS: A Platform for Location-Aware Trans-reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.185-192, ⟨10.1007/978-3-642-33542-6_16⟩
Conference papers
hal-01556160v1
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The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.476-479, ⟨10.1007/978-3-642-33542-6_57⟩
Conference papers
hal-01556147v1
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2nd Workshop on Game Development and Model-Driven Software Development11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.500-503, ⟨10.1007/978-3-642-33542-6_64⟩
Conference papers
hal-01556120v1
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Real Story Interaction: The Role of Global Agency in Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.425-428, ⟨10.1007/978-3-642-33542-6_44⟩
Conference papers
hal-01556152v1
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Game-Based Trust11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.207-220, ⟨10.1007/978-3-642-33542-6_18⟩
Conference papers
hal-01556181v1
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A Method for Measuring the Creative Potential of Computer Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.270-283, ⟨10.1007/978-3-642-33542-6_23⟩
Conference papers
hal-01556135v1
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Mobile Application for Noise Pollution Monitoring through Gamification Techniques11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.562-571, ⟨10.1007/978-3-642-33542-6_74⟩
Conference papers
hal-01556112v1
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Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.490-493, ⟨10.1007/978-3-642-33542-6_61⟩
Conference papers
hal-01556124v1
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Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
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Player Control in a Real-Time Mobile Augmented Reality Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩
Conference papers
hal-01556179v1
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PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
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Social Interaction for Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.1-15, ⟨10.1007/978-3-642-33542-6_1⟩
Conference papers
hal-01556146v1
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.389-392, ⟨10.1007/978-3-642-33542-6_35⟩
Conference papers
hal-01556151v1
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An Annotation Scheme for Social Interaction in Digital Playgrounds11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.85-99, ⟨10.1007/978-3-642-33542-6_8⟩
Conference papers
hal-01556166v1
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“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.553-561, ⟨10.1007/978-3-642-33542-6_73⟩
Conference papers
hal-01556117v1
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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.584-585, ⟨10.1007/978-3-642-33542-6_77⟩
Conference papers
hal-01556150v1
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The Empathy Machine11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.461-464, ⟨10.1007/978-3-642-33542-6_53⟩
Conference papers
hal-01556158v1
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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.130-143, ⟨10.1007/978-3-642-33542-6_12⟩
Conference papers
hal-01556115v1
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AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.572-577, ⟨10.1007/978-3-642-33542-6_75⟩
Conference papers
hal-01556118v1
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Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.409-412, ⟨10.1007/978-3-642-33542-6_40⟩
Conference papers
hal-01556116v1
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Follow the Grass: A Smart Material Interactive Pervasive Display11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.144-157, ⟨10.1007/978-3-642-33542-6_13⟩
Conference papers
hal-01556131v1
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Exploring User Input Metaphors for Jump and Run Games on Mobile Devices11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.473-475, ⟨10.1007/978-3-642-33542-6_56⟩
Conference papers
hal-01556144v1
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Heuristics for Social Games with a Purpose11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩
Conference papers
hal-01556110v1
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Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.381-388, ⟨10.1007/978-3-642-33542-6_34⟩
Conference papers
hal-01556129v1
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Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.67-74, ⟨10.1007/978-3-642-33542-6_6⟩
Conference papers
hal-01556175v1
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An Analysis of Player Strategies and Performance in Audio Puzzles11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.349-362, ⟨10.1007/978-3-642-33542-6_31⟩
Conference papers
hal-01556139v1
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