%0 Conference Proceedings %T Player Control in a Real-Time Mobile Augmented Reality Game %+ TZI Digital Media Group %A Picklum, Mareike %A Modzelewski, Georg %A Knoop, Susanne %A Lichtenberg, Toke %A Dittmann, Philipp %A Böhme, Tammo %A Fehn, Volker %A John, Christian %A Kenkel, Johannes %A Krieter, Philipp %A Niethen, Patrick %A Pampuch, Nicole %A Schnelle, Marcel %A Schwarte, Yvonne %A Stark, Sanja %A Steenbergen, Alexander %A Stehr, Malte %A Wielenberg, Henning %A Yildirim, Merve %A Yüzüncü, Can %A Pollmann, Frederic %A Wenig, Dirk %A Malaka, Rainer %Z Part 11: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 393-396 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_36 %K mobile gaming %K augmented reality %K AR %K user interaction %K gestures %Z Computer Science [cs]Conference papers %X Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for ‘pure’ VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556179/document %2 https://inria.hal.science/hal-01556179/file/978-3-642-33542-6_36_Chapter.pdf %L hal-01556179 %U https://inria.hal.science/hal-01556179 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522