%0 Conference Proceedings %T Value-Based Design for Gamifying Daily Activities %+ Department of Computer Science and Engineering %A Sakamoto, Mizuki %A Nakajima, Tatsuo %A Alexandrova, Todorka %Z Part 11: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 421-424 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_43 %Z Computer Science [cs]Conference papers %X Computing technologies allow us to gamify our daily activities by embedding computers in our environments. In this paper, we propose a value-based gamification framework for increasing intrinsic motivation in our daily life. We introduce five values and a conceptual framework based on these values. Then, as an example we show how the values are used in Augmented Trading Card Game during its design. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556130/document %2 https://inria.hal.science/hal-01556130/file/978-3-642-33542-6_43_Chapter.pdf %L hal-01556130 %U https://inria.hal.science/hal-01556130 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522