%0 Conference Proceedings %T Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments %+ Hochschule Bonn Rhein-Sieg University of Applied Sciences [Sankt Augustin] (H-BRS) %+ University of New Brunswick (UNB) %+ York University [Toronto] %+ Universität Bonn = University of Bonn %A Seele, Sven %A Herpers, Rainer %A Bauckhage, Christian %Z Part 9: Tools and Methods II %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 318-325 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_27 %K virtual environments %K multi-agent systems %K cognitive agents %K traffic simulation %Z Computer Science [cs]Conference papers %X Traffic simulations in current open world video games and driving simulators are still limited with respect to the complexity of the behavior of simulated agents. These limitations are typically due to scarce computational resources, but also to the applied methodologies. We suggest adding cognitive components to traffic agents in order to achieve more realistic behavior, such as opting for risky actions or occasionally breaking traffic rules. To achieve this goal, we start by adding a personality profile to each agent, which is based on the “Five Factor Model” from psychology. We test our enhancement on a specific traffic scenario where simplistic behaviors would lead to a complete standstill of traffic. Our results show that the approach resolves critical situations and keeps traffic flowing. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556157/document %2 https://inria.hal.science/hal-01556157/file/978-3-642-33542-6_27_Chapter.pdf %L hal-01556157 %U https://inria.hal.science/hal-01556157 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522