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Playing with the Weather11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.172-184, ⟨10.1007/978-3-642-33542-6_15⟩
Conference papers
hal-01556119v1
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Gaming after Dark11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.16-29, ⟨10.1007/978-3-642-33542-6_2⟩
Conference papers
hal-01556173v1
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Emotional Interaction with Surfaces - Works of Design and Computing11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.457-460, ⟨10.1007/978-3-642-33542-6_52⟩
Conference papers
hal-01556121v1
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The Influence of Music on Player Performance in Exergames for Parkinson’s Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.433-436, ⟨10.1007/978-3-642-33542-6_46⟩
Conference papers
hal-01556113v1
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Design of Tangible Games for Children Undergoing Occupational and Physical Therapy11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.221-234, ⟨10.1007/978-3-642-33542-6_19⟩
Conference papers
hal-01556171v1
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Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.586-593, ⟨10.1007/978-3-642-33542-6_78⟩
Conference papers
hal-01556169v1
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Information-Gathering Events in Story Plots11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.30-44, ⟨10.1007/978-3-642-33542-6_3⟩
Conference papers
hal-01556132v1
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Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.235-242, ⟨10.1007/978-3-642-33542-6_20⟩
Conference papers
hal-01556159v1
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Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
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Player Control in a Real-Time Mobile Augmented Reality Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩
Conference papers
hal-01556179v1
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PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
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Social Interaction for Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.1-15, ⟨10.1007/978-3-642-33542-6_1⟩
Conference papers
hal-01556146v1
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.389-392, ⟨10.1007/978-3-642-33542-6_35⟩
Conference papers
hal-01556151v1
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An Annotation Scheme for Social Interaction in Digital Playgrounds11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.85-99, ⟨10.1007/978-3-642-33542-6_8⟩
Conference papers
hal-01556166v1
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“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.553-561, ⟨10.1007/978-3-642-33542-6_73⟩
Conference papers
hal-01556117v1
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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.584-585, ⟨10.1007/978-3-642-33542-6_77⟩
Conference papers
hal-01556150v1
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The Empathy Machine11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.461-464, ⟨10.1007/978-3-642-33542-6_53⟩
Conference papers
hal-01556158v1
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Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.130-143, ⟨10.1007/978-3-642-33542-6_12⟩
Conference papers
hal-01556115v1
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AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.572-577, ⟨10.1007/978-3-642-33542-6_75⟩
Conference papers
hal-01556118v1
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Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.409-412, ⟨10.1007/978-3-642-33542-6_40⟩
Conference papers
hal-01556116v1
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Follow the Grass: A Smart Material Interactive Pervasive Display11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.144-157, ⟨10.1007/978-3-642-33542-6_13⟩
Conference papers
hal-01556131v1
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Exploring User Input Metaphors for Jump and Run Games on Mobile Devices11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.473-475, ⟨10.1007/978-3-642-33542-6_56⟩
Conference papers
hal-01556144v1
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Heuristics for Social Games with a Purpose11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩
Conference papers
hal-01556110v1
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Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.381-388, ⟨10.1007/978-3-642-33542-6_34⟩
Conference papers
hal-01556129v1
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Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.67-74, ⟨10.1007/978-3-642-33542-6_6⟩
Conference papers
hal-01556175v1
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An Analysis of Player Strategies and Performance in Audio Puzzles11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.349-362, ⟨10.1007/978-3-642-33542-6_31⟩
Conference papers
hal-01556139v1
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Writing Real-Time .Net Games in Casanova11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.341-348, ⟨10.1007/978-3-642-33542-6_30⟩
Conference papers
hal-01556148v1
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A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.306-317, ⟨10.1007/978-3-642-33542-6_26⟩
Conference papers
hal-01556168v1
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The Soundtrack Of Your Life11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.437-440, ⟨10.1007/978-3-642-33542-6_47⟩
Conference papers
hal-01556172v1
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