%0 Conference Proceedings %T Game-Based Trust %+ NEC C&C Innovation Research Laboratories %+ Japanese Society for the Promotion of Science Fellow %+ NEC Capital Solutions Limited %A Matyas, Sebastian %A Kato, Daishi %A Shime, Takao %A Kunieda, Kazuo %A Yamada, Keiji %Z Part 6: Serious Games (Health and Social) %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 207-220 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_18 %K Emotion %K Trust %K Location-based gaming %K Collaboration %Z Computer Science [cs]Conference papers %X Trust stands at the beginning of every meaningful interaction between members of any kind of community – be it in the real world or in a virtual one. But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game – Kokochi – with the goal to positively affect the interpersonal trust level of its players. We evaluated Kokochi in two case studies and compared the results with a control group that didn´t play the game. We could show that playing the game – featuring three unique game elements to enhance trust: disclosure of personal information (emotional statements), collaborations (face-to-face) and showing goodwill towards other players (virtual hugging) – resulted in an (significant) higher interpersonal trust level of the subjects after the game than they had before. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556181/document %2 https://inria.hal.science/hal-01556181/file/978-3-642-33542-6_18_Chapter.pdf %L hal-01556181 %U https://inria.hal.science/hal-01556181 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522