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A Virtual Training Tool for Giving Talks11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.53-66, ⟨10.1007/978-3-642-33542-6_5⟩
Conference papers
hal-01556125v1
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The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.158-171, ⟨10.1007/978-3-642-33542-6_14⟩
Conference papers
hal-01556163v1
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Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.318-325, ⟨10.1007/978-3-642-33542-6_27⟩
Conference papers
hal-01556157v1
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fAARS: A Platform for Location-Aware Trans-reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.185-192, ⟨10.1007/978-3-642-33542-6_16⟩
Conference papers
hal-01556160v1
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The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.476-479, ⟨10.1007/978-3-642-33542-6_57⟩
Conference papers
hal-01556147v1
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2nd Workshop on Game Development and Model-Driven Software Development11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.500-503, ⟨10.1007/978-3-642-33542-6_64⟩
Conference papers
hal-01556120v1
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Real Story Interaction: The Role of Global Agency in Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.425-428, ⟨10.1007/978-3-642-33542-6_44⟩
Conference papers
hal-01556152v1
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Game-Based Trust11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.207-220, ⟨10.1007/978-3-642-33542-6_18⟩
Conference papers
hal-01556181v1
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A Method for Measuring the Creative Potential of Computer Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.270-283, ⟨10.1007/978-3-642-33542-6_23⟩
Conference papers
hal-01556135v1
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Mobile Application for Noise Pollution Monitoring through Gamification Techniques11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.562-571, ⟨10.1007/978-3-642-33542-6_74⟩
Conference papers
hal-01556112v1
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Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.490-493, ⟨10.1007/978-3-642-33542-6_61⟩
Conference papers
hal-01556124v1
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Expanding the Magic Circle in Pervasive Casual Play11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.486-489, ⟨10.1007/978-3-642-33542-6_60⟩
Conference papers
hal-01556122v1
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Spotting the Difference: Identifying Player Opponent Preferences in FPS Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.114-121, ⟨10.1007/978-3-642-33542-6_10⟩
Conference papers
hal-01556133v1
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Web-Based Graphic Environment to Support Programming in the Beginning Learning Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.413-416, ⟨10.1007/978-3-642-33542-6_41⟩
Conference papers
hal-01556178v1
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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.284-291, ⟨10.1007/978-3-642-33542-6_24⟩
Conference papers
hal-01556111v1
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Evolution of GameBots Project11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.397-400, ⟨10.1007/978-3-642-33542-6_37⟩
Conference papers
hal-01556185v1
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Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.453-456, ⟨10.1007/978-3-642-33542-6_51⟩
Conference papers
hal-01556134v1
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The Effectiveness and Efficiency of Model Driven Game Design11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.542-548, ⟨10.1007/978-3-642-33542-6_71⟩
Conference papers
hal-01556176v1
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Mobile Gaming with Indirect Sensor Control11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.441-444, ⟨10.1007/978-3-642-33542-6_48⟩
Conference papers
hal-01556136v1
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The Animation Loop Station: Near Real-Time Animation Production11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.469-472, ⟨10.1007/978-3-642-33542-6_55⟩
Conference papers
hal-01556167v1
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Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.594-599, ⟨10.1007/978-3-642-33542-6_79⟩
Conference papers
hal-01556183v1
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Priority Level Planning in Kriegspiel11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.333-340, ⟨10.1007/978-3-642-33542-6_29⟩
Conference papers
hal-01556114v1
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Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
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Player Control in a Real-Time Mobile Augmented Reality Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩
Conference papers
hal-01556179v1
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PULP Scription: A DSL for Mobile HTML5 Game Applications11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.504-510, ⟨10.1007/978-3-642-33542-6_65⟩
Conference papers
hal-01556161v1
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Social Interaction for Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.1-15, ⟨10.1007/978-3-642-33542-6_1⟩
Conference papers
hal-01556146v1
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Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.389-392, ⟨10.1007/978-3-642-33542-6_35⟩
Conference papers
hal-01556151v1
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An Annotation Scheme for Social Interaction in Digital Playgrounds11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.85-99, ⟨10.1007/978-3-642-33542-6_8⟩
Conference papers
hal-01556166v1
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“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.553-561, ⟨10.1007/978-3-642-33542-6_73⟩
Conference papers
hal-01556117v1
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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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