%0 Conference Proceedings %T Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation %+ Faculdade de Ciências e Tecnologia = School of Science & Technology (FCT NOVA) %A Mourato, Fausto %A Santos, Manuel %A Birra, Fernando %Z Part 11: Posters %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 409-412 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_40 %Z Computer Science [cs]Conference papers %X This article presents an overview over our system for the creation of platform game levels. It consists of a framework with a generic and flexible approach that integrates most of the concepts that can be found in this type of games. In addition, some procedural techniques are employed allowing automatic level generation, dynamic difficulty adjustment, optional content creation and item gathering or triggering related challenges. The system can be extended by adding new plugins to support other games or generation algorithms. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556116/document %2 https://inria.hal.science/hal-01556116/file/978-3-642-33542-6_40_Chapter.pdf %L hal-01556116 %U https://inria.hal.science/hal-01556116 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522