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The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.476-479, ⟨10.1007/978-3-642-33542-6_57⟩
Conference papers
hal-01556147v1
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Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.256-269, ⟨10.1007/978-3-642-33542-6_22⟩
Conference papers
hal-01556187v1
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Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.100-113, ⟨10.1007/978-3-642-33542-6_9⟩
Conference papers
hal-01556153v1
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The Animation Loop Station: Near Real-Time Animation Production11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.469-472, ⟨10.1007/978-3-642-33542-6_55⟩
Conference papers
hal-01556167v1
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2nd Workshop on Game Development and Model-Driven Software Development11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.500-503, ⟨10.1007/978-3-642-33542-6_64⟩
Conference papers
hal-01556120v1
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Heuristics for Social Games with a Purpose11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.445-448, ⟨10.1007/978-3-642-33542-6_49⟩
Conference papers
hal-01556110v1
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Serious Questions in Playful Questionnaires11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.449-452, ⟨10.1007/978-3-642-33542-6_50⟩
Conference papers
hal-01556164v1
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Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.417-420, ⟨10.1007/978-3-642-33542-6_42⟩
Conference papers
hal-01556186v1
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Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.67-74, ⟨10.1007/978-3-642-33542-6_6⟩
Conference papers
hal-01556175v1
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Information-Gathering Events in Story Plots11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.30-44, ⟨10.1007/978-3-642-33542-6_3⟩
Conference papers
hal-01556132v1
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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.429-432, ⟨10.1007/978-3-642-33542-6_45⟩
Conference papers
hal-01556123v1
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Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.318-325, ⟨10.1007/978-3-642-33542-6_27⟩
Conference papers
hal-01556157v1
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Therapeutic Presence - Virtual Illusions for Neurorehabilitation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.405-408, ⟨10.1007/978-3-642-33542-6_39⟩
Conference papers
hal-01556177v1
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A Feature-Based Environment for Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.518-523, ⟨10.1007/978-3-642-33542-6_67⟩
Conference papers
hal-01556137v1
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A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.306-317, ⟨10.1007/978-3-642-33542-6_26⟩
Conference papers
hal-01556168v1
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Value-Based Design for Gamifying Daily Activities11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.421-424, ⟨10.1007/978-3-642-33542-6_43⟩
Conference papers
hal-01556130v1
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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.292-305, ⟨10.1007/978-3-642-33542-6_25⟩
Conference papers
hal-01556165v1
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Real Story Interaction: The Role of Global Agency in Interactive Storytelling11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.425-428, ⟨10.1007/978-3-642-33542-6_44⟩
Conference papers
hal-01556152v1
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MDSD for Games with Eclipse Modeling Technologies11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.511-517, ⟨10.1007/978-3-642-33542-6_66⟩
Conference papers
hal-01556126v1
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Playing with the Weather11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.172-184, ⟨10.1007/978-3-642-33542-6_15⟩
Conference papers
hal-01556119v1
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Expanding the Magic Circle in Pervasive Casual Play11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.486-489, ⟨10.1007/978-3-642-33542-6_60⟩
Conference papers
hal-01556122v1
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A Ubiquitous Solution for Location-Aware Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.578-583, ⟨10.1007/978-3-642-33542-6_76⟩
Conference papers
hal-01556156v1
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Player Control in a Real-Time Mobile Augmented Reality Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.393-396, ⟨10.1007/978-3-642-33542-6_36⟩
Conference papers
hal-01556179v1
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Cell Phone Puppets: Turning Mobile Phones into Performing Objects11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.363-372, ⟨10.1007/978-3-642-33542-6_32⟩
Conference papers
hal-01556184v1
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Gaming after Dark11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.16-29, ⟨10.1007/978-3-642-33542-6_2⟩
Conference papers
hal-01556173v1
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Emotional Interaction with Surfaces - Works of Design and Computing11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.457-460, ⟨10.1007/978-3-642-33542-6_52⟩
Conference papers
hal-01556121v1
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Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.409-412, ⟨10.1007/978-3-642-33542-6_40⟩
Conference papers
hal-01556116v1
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An Annotation Scheme for Social Interaction in Digital Playgrounds11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.85-99, ⟨10.1007/978-3-642-33542-6_8⟩
Conference papers
hal-01556166v1
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Follow the Grass: A Smart Material Interactive Pervasive Display11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.144-157, ⟨10.1007/978-3-642-33542-6_13⟩
Conference papers
hal-01556131v1
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Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.284-291, ⟨10.1007/978-3-642-33542-6_24⟩
Conference papers
hal-01556111v1
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