%0 Conference Proceedings %T The Animation Loop Station: Near Real-Time Animation Production %+ TZI Digital Media Group %A Walther-Franks, Benjamin %A Biermann, Florian %A Steenbergen, Nikolaas %A Malaka, Rainer %Z Part 12: Demonstrations %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 469-472 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_55 %K computer animation %K computer puppetry %K performance animation %K layered animation %K loop stations %K performing arts %Z Computer Science [cs]Conference papers %X We present the animation loop station, a near real-time animation production system. It brings the concept of loop stations or loopers commonly used for live music performances to the animation domain. Our system allows a single animator to build an animation layer by layer by capturing his own movement and building up complex motion through several passes or takes. In order not to interfere with capture and not break the performer’s flow, control commands are handled by a speech interface. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556167/document %2 https://inria.hal.science/hal-01556167/file/978-3-642-33542-6_55_Chapter.pdf %L hal-01556167 %U https://inria.hal.science/hal-01556167 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522