%0 Conference Proceedings %T A Ubiquitous Solution for Location-Aware Games %+ 3Decide %+ Departamento de Engenharia Informática [Porto] %+ Institute for Systems and Computer Engineering, Technology and Science [Porto] (INESC TEC) %A Pinto, André %A Coelho, António %A Silva, Hugo, Da %Z Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 578-583 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_76 %K location-based games %K mobile games %K location-based services %K ubiquitous %K indoor %K pedestrian dead reckoning %Z Computer Science [cs]Conference papers %X Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smartphone sensors to estimate players’ trajectories. Our approach is based on a Pedestrian Dead Reckoning (PDR) algorithm that combines methods to determine orientation, detect steps and estimate their length. Other typical multiplayer mobile games problems, like network latency, are also briefly addressed. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556156/document %2 https://inria.hal.science/hal-01556156/file/978-3-642-33542-6_76_Chapter.pdf %L hal-01556156 %U https://inria.hal.science/hal-01556156 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522