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“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.553-561, ⟨10.1007/978-3-642-33542-6_73⟩
Conference papers
hal-01556117v1
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2nd Workshop on Game Development and Model-Driven Software Development11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.500-503, ⟨10.1007/978-3-642-33542-6_64⟩
Conference papers
hal-01556120v1
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A Feature-Based Environment for Digital Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.518-523, ⟨10.1007/978-3-642-33542-6_67⟩
Conference papers
hal-01556137v1
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A Framework Concept for Emotion Enriched Interfaces11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.482-485, ⟨10.1007/978-3-642-33542-6_59⟩
Conference papers
hal-01556182v1
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A Framework for Usability Evaluation of Mobile Mixed Reality Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.401-404, ⟨10.1007/978-3-642-33542-6_38⟩
Conference papers
hal-01556180v1
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A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.292-305, ⟨10.1007/978-3-642-33542-6_25⟩
Conference papers
hal-01556165v1
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A Method for Measuring the Creative Potential of Computer Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.270-283, ⟨10.1007/978-3-642-33542-6_23⟩
Conference papers
hal-01556135v1
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A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.306-317, ⟨10.1007/978-3-642-33542-6_26⟩
Conference papers
hal-01556168v1
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A Ubiquitous Solution for Location-Aware Games11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.578-583, ⟨10.1007/978-3-642-33542-6_76⟩
Conference papers
hal-01556156v1
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A Virtual Training Tool for Giving Talks11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.53-66, ⟨10.1007/978-3-642-33542-6_5⟩
Conference papers
hal-01556125v1
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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.429-432, ⟨10.1007/978-3-642-33542-6_45⟩
Conference papers
hal-01556123v1
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An Analysis of Player Strategies and Performance in Audio Puzzles11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.349-362, ⟨10.1007/978-3-642-33542-6_31⟩
Conference papers
hal-01556139v1
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An Annotation Scheme for Social Interaction in Digital Playgrounds11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.85-99, ⟨10.1007/978-3-642-33542-6_8⟩
Conference papers
hal-01556166v1
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AR Paint: A Fusion System of a Paint Tool and AR11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.122-129, ⟨10.1007/978-3-642-33542-6_11⟩
Conference papers
hal-01556155v1
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AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.572-577, ⟨10.1007/978-3-642-33542-6_75⟩
Conference papers
hal-01556118v1
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Automating the Implementation of Games Based on Model-Driven Authoring Environments11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.524-529, ⟨10.1007/978-3-642-33542-6_68⟩
Conference papers
hal-01556138v1
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Blending Real and Virtual Worlds Using Self-reflection and Fiducials11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.465-468, ⟨10.1007/978-3-642-33542-6_54⟩
Conference papers
hal-01556142v1
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Brain-Computer Interface Games: Towards a Framework11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.373-380, ⟨10.1007/978-3-642-33542-6_33⟩
Conference papers
hal-01556145v1
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Cell Phone Puppets: Turning Mobile Phones into Performing Objects11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.363-372, ⟨10.1007/978-3-642-33542-6_32⟩
Conference papers
hal-01556184v1
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Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.318-325, ⟨10.1007/978-3-642-33542-6_27⟩
Conference papers
hal-01556157v1
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Cognitive Processes Involved in Video Game Identification11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.75-84, ⟨10.1007/978-3-642-33542-6_7⟩
Conference papers
hal-01556143v1
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Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.594-599, ⟨10.1007/978-3-642-33542-6_79⟩
Conference papers
hal-01556183v1
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Cyber Security Games: A New Line of Risk11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.600-603, ⟨10.1007/978-3-642-33542-6_80⟩
Conference papers
hal-01556162v1
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Design and Evaluation of Parametrizable Multi-genre Game Mechanics11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.45-52, ⟨10.1007/978-3-642-33542-6_4⟩
Conference papers
hal-01556140v1
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Design of Tangible Games for Children Undergoing Occupational and Physical Therapy11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.221-234, ⟨10.1007/978-3-642-33542-6_19⟩
Conference papers
hal-01556171v1
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Emotional Interaction with Surfaces - Works of Design and Computing11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.457-460, ⟨10.1007/978-3-642-33542-6_52⟩
Conference papers
hal-01556121v1
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Entertainment Computing - ICEC 2012Springer, LNCS-7522, 2012, Lecture Notes in Computer Science, 978-3-642-33541-9. ⟨10.1007/978-3-642-33542-6⟩
Books
hal-01556461v1
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Evolution of GameBots Project11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.397-400, ⟨10.1007/978-3-642-33542-6_37⟩
Conference papers
hal-01556185v1
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Expanding the Magic Circle in Pervasive Casual Play11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.486-489, ⟨10.1007/978-3-642-33542-6_60⟩
Conference papers
hal-01556122v1
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Exploring User Input Metaphors for Jump and Run Games on Mobile Devices11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.473-475, ⟨10.1007/978-3-642-33542-6_56⟩
Conference papers
hal-01556144v1
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