%0 Conference Proceedings %T Cyber Security Games: A New Line of Risk %+ Department of Psychology [Newcastle-Upon-Tyne] %A Blythe, John, M. %A Coventry, Lynne %Z Part 19: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 600-603 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_80 %K Information security %K Behaviour change %K Security games %Z Computer Science [cs]Conference papers %X Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556162/document %2 https://inria.hal.science/hal-01556162/file/978-3-642-33542-6_80_Chapter.pdf %L hal-01556162 %U https://inria.hal.science/hal-01556162 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522