%0 Conference Proceedings %T Cognitive Processes Involved in Video Game Identification %+ Department of Journalism and Communication Research %+ Department of Communication Science %+ Department of Media and Communication Studies %A Blake, Christopher %A Hefner, Dorothée %A Roth, Christian %A Klimmt, Christoph %A Vorderer, Peter %Z Part 3: Self and Identity %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 75-84 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_7 %K Video games %K entertainment %K identification %K priming %K experiment %K lexical decision task %Z Computer Science [cs]Conference papers %X Identifying with video game characters is one potentially important process in game enjoyment. Based on a theoretical model of video game identification as transformed self-perception, cognitive processes in video game identification were explored. An experiment with N = 60 male players revealed that increased cognitive accessibility of character-related concepts should be considered as element of the identification process. Moreover, shifts in players’ self-perceptions were observed so that players of a shooter video game (Call of Duty 2TM) described themselves as less gentle and more soldier-like than a control group. Overall, the study suggests that shifts in self-related cognition occur as part of the gaming experience. Implications for future research on game enjoyment and long-term game effects are discussed. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556143/document %2 https://inria.hal.science/hal-01556143/file/978-3-642-33542-6_7_Chapter.pdf %L hal-01556143 %U https://inria.hal.science/hal-01556143 %~ IFIP-LNCS %~ IFIP %~ CAMPUS-AAR %~ AAI %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522