%0 Conference Proceedings %T Spotting the Difference: Identifying Player Opponent Preferences in FPS Games %+ Science and Engineering Faculty %A Conroy, David %A Wyeth, Peta %A Johnson, Daniel %Z Part 3: Self and Identity %< avec comité de lecture %( Lecture Notes in Computer Science %B 11th International Confernece on Entertainment Computing (ICEC) %C Bremen, Germany %Y Gerhard Goos %Y Juris Hartmanis %Y Jan van Leeuwen %I Springer %3 Entertainment Computing - ICEC 2012 %V LNCS-7522 %P 114-121 %8 2012-09-26 %D 2012 %R 10.1007/978-3-642-33542-6_10 %K Video Games %K Artificial Intelligence %K Indentification Processes %K User Study %K Multi-player %Z Computer Science [cs]Conference papers %X This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human. %G English %Z TC 14 %2 https://inria.hal.science/hal-01556133/document %2 https://inria.hal.science/hal-01556133/file/978-3-642-33542-6_10_Chapter.pdf %L hal-01556133 %U https://inria.hal.science/hal-01556133 %~ IFIP-LNCS %~ IFIP %~ IFIP-ICEC %~ IFIP-TC14 %~ IFIP-LNCS-7522